Step 6: Multiplayer Logic
Create src/hooks/useGame.ts for game state management:
import { useState, useEffect } from 'react'
import { ref, onValue, set, push, update } from 'firebase/database'
import { database } from '../firebase'
import { useWallet } from '@solana/wallet-adapter-react'
type GameState = {
board: string[]
currentPlayer: 'X' | 'O'
winner: string | null
playerX: string | null
playerO: string | null
}
export const useGame = (gameId?: string) => {
const { publicKey } = useWallet()
const [gameState, setGameState] = useState({
board: Array(9).fill(''),
currentPlayer: 'X',
winner: null,
playerX: null,
playerO: null
})
const [isLoading, setIsLoading] = useState(true)
const [isPlayer, setIsPlayer] = useState(false)
const [playerSymbol, setPlayerSymbol] = useState<'X' | 'O' | null>(null)
// Game logic implementation here
// Including Firebase realtime updates, move validation, etc.
return {
gameState,
isLoading,
isPlayer,
playerSymbol,
makeMove: (cellIndex: number) => {
// Implement move logic
},
createGame: async () => {
// Implement game creation
},
joinGame: async (gameId: string) => {
// Implement game joining
}
}
}